

Heck, I might even change the rating! But seriously, rest-assured, the ratings in this guide have been cropped,analyzed, and cultivated from the high-level opinions of our Strategist team across all 4 modes. Ill gladly argue with you, but i'll most likely tell you to read the descriptions for why the ratings were given. If you think something is rated too low,or too high, say so in the comments. ! Just kidding,it does matter what you think. ? 1:You dont know what you're talking about!These are wrong! Your ratings suck and you suck! NKVD best commander! And it represents strength across all 4 modes. ! Yes it is updated,and will be updated regularly just like the Veterancy Guide from now on. ? 1:Is this updated? What modes is this referring to?

Its just a fun way of fitting the british theme, and representing "sipping" tea. Doesn't necessarily follow for anybody else vV ! You use it all the time, no doubt like it and it fits your style and you know how to get the best out of it. ? 1:I use X all the time and it's much stronger than you say it is How well does the commander synergize with teammates? Does it have strong off-maps? Can it lay down repair stations,or create HQ's that your teammates can use? This rating isn't as heavily weighed as the other ratings,so keep that in mind if a commander has a high support rating,but is tiered low overall.Īllies allies allies allies allies = Great Support: The Team-game efficiency of the commander. This also considers "offensive" abilities that can be used "defensively" such as White phosphorus smoke. This rating is given off of the defensive capability the commander offers to unit survivability, friendly sector defense, emplacements, and general "lock-down" ability.


This rating includes abilities like Heavy tanks, off-map artillery and its potency during an assault, and infantry or vehicle based upgrades.ĭefense: The Defensive capability of the commander. This rating is given off how many offensive-minded abilities the commander has,and the strength of these abilities. Offense: The Offensive capability of the commander. (COH2.ORG will never force you to buy DLC, but just know that we wont lie to you in regards to which commander is strong or weak.)Ĭommanders are given stars(allies),crosses(Ostheer and Oberkommando West), or "mugs"(British) based on effectiveness across 3 categories: Offense, Defense,and Support. Whilst we would encourage people to try all of them and see which work for them and their style, it's also true that not everybody wants to do that, and quick snapshot can be helpful to help evaluate possible choices or DLC purchases. Welcome to the Commander Tiers guide, a quick rating reference to which Commanders are "Good", "Bad", and " Ugly".
